[HeavyM 2.12.0 beta] Release with Presets & Random
Hi all,
We've just released v2.12.0 in beta! Some of the main new features are the Presets system and Random function. Check them out in action on Groups in this article!
Visit your license manager to download the Live/Pro release, or send us a message if you wish to try the Demo (it will be publicly available soon.)
This is a beta version so your feedback, whether positive or negative, is valuable. Don’t hesitate to write to us to report the possible bugs you find, or comment this post with your suggestions.
Here are the full release notes for this beta:
New features
- Added a Presets system on Groups: quickly load a set of parameter values that you had previously saved, in any HeavyM project. They are available on Group effects, Group properties and Groups. Learn more here.
- Added more than 50 built-in Group presets, curated by the HeavyM team.
- Added a Presets system on Shaders: shader presets are available on all types of shaders (Player shaders, Group shaders, Source shaders, Master shaders, Transitions)
- Added a “Random” function on Group effects: quickly generate new effect values and combinations
- Added a “Random” function on Shaders: quickly generate new parameter values
- Added the possibility to set the start timestamp of the audio file on the Timeline instead of it always having to begin at 00:00 (Pro)
Improvements
- Audio analysis performed on Timeline & Sequences audio files is now reflected precisely in the rendering in video exports (Pro+)
- Audio files added to Sequences are now included in video exports (Pro+)
- Added a quick “draft” option in the right-click menu of sequences
- Added lower LFO speed values - down to 1/64 for tempo and 0.01 for speed
- Improved performances of rendering in some situations where multiple groups are used
- Regrouped all group effects in the same panel to get a global view and quicker browsing
- Improved the UI of Screen points interactions in the Output Setup
- Tempo changes due to the use of the Tap feature are now correctly reflected in OSC feedback
- Prevented the Incoming and Outgoing ports in OSC from having the same value, as it could create an infinite feedback loop
- Prevented Keyboard letter assignments from being triggered when the user is editing a text field
- Changed the location of the HeavyM directory on Mac (containing Shaders, Presets, Export) to make it easier to reach. It is now in “Documents”.
- Added a button in Edit -> Preferences... -> General to reset all user warnings (like “Don’t show again” messages)
Bug fixes
- Fixed a display issue that would cause some menus and lists not to appear. This could happen on high-resolution displays or certain values of zoom on Windows.
- Fixed a display issue where shapes could be misplaced in the Canvas (not in the Output). This could happen on some high-resolution configurations with external displays.
- Fixed an issue that caused a delay in video rendering that increased over time in video export files
- Fixed an issue that could cause the video export to stall for a long time on a specific step
- Fixed a crash that could happen with Audio Analysis
- Fixed a crash that could happen when loading a project with Medias
- Fixed an OSC issue that could sometime cause a crash at startup
- Fixed an issue that could cause random HeavyM popup windows to appear at startup on Mac
- Fixed an issue that could make it difficult to drag & drop items in the Layers list
- Fixed an issue that caused projects to be marked as “without unsaved changes” even after changes in the Output Setup module
- Fixed the update of the audio waveform on the Timeline after editing the Timeline length
- Fixed a locale issue in some input fields. Depending on the region, the display of points and commas could be inconsistent.
- Fixed the wording of video export steps to correctly reflect cue progress
- Fixed an issue where Controls assignments on a Color - Gradient motion parameter could also affect parameters of other gradient motions
- Removed a few incorrect messages in OSC feedback
Happy November and big thanks for the support from the HeavyM Team!
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Official comment
Hello!
The first stable release for 2.12 is now available. You can update from HeavyM directly or get it from here.
Here are the changes since the beta:
Bug fixes
- Fixed a longstanding issue on video playback, that caused a mini-freeze of videos just before looping in certain formats/codecs and machines (2.12.1)
- Fixed a rare Output Setup crash (2.12.1)
- Fixed a rare crash that could happen after undoing a “Delete Group” action (2.12.1)
- Fixed a crash at close-up that happened on Mac. It was not dangerous but would trigger unwanted warning popups from HeavyM and MacOS. (2.12.1)
- Fixed a beta bug that prevented some projects created with previous versions from being loaded (2.12.1)
- Fixed a beta freeze that could occur when deleting a sequence while Autopilot is On (2.12.1)
- Fixed an issue that caused inactive Play cues on the Timeline (cues targeting deleted of draft sequences) to be included in video export (Pro+) (2.12.1)
- Fixed a blink on the Line group effect (2.12.1)
- Fixed a bug that caused Shader effects on Players to not work when the Player is pinned to all four corners of the Canvas (2.12.1)
- Fixed a bug that caused Players to be impossible to Hide when they are pinned to all four corners of the Canvas (2.12.1)
- Fixed an improper load of some LFO modes when applying presets (2.12.1)
- Fixed an issue with case sensitivity when overwriting presets names (2.12.1)
- Fixed a bug that caused the Group Presets menu not to close properly (2.12.1)
- Fixed undo/redo in “Manage Presets” windows (2.12.1)
- Fixed a bug that displayed the wrong default color in the Color effect panel (2.12.1)
- Fixed a bug that caused an improper update of the settings panel of a shader or group effects after using the Random function (2.12.1)
- Fixed a bug that could cause the settings window of a Source to be cropped on lower resolutions (2.12.1)
- Fixed a bug that prevented folder names from being removed from presets names (2.12.1)
Improvements
- Audio analysis performed on Timeline & Sequences audio files is now reflected precisely in the rendering in video exports (Pro+)
- Audio files added to Sequences are now included in video exports (Pro+)
- Added a quick “draft” option in the right-click menu of sequences
- Added lower LFO speed values – down to 1/64 for tempo and 0.01 for speed
- Improved performances of rendering in some situations where multiple groups are used
- Regrouped all group effects in the same panel to get a global view and quicker browsing
- Improved the UI of Screen points interactions in the Output Setup
- Tempo changes due to the use of the Tap feature are now correctly reflected in OSC feedback
- Prevented the Incoming and Outgoing ports in OSC from having the same value, as it could create an infinite feedback loop
- Prevented Keyboard letter assignments from being triggered when the user is editing a text field
- Changed the location of the HeavyM directory on MacOS (containing Shaders, Presets, Exports & Logs) to make it easier to reach. It is now in “Documents”.
- Added a button in Edit -> Preferences… -> General to reset all user warnings (like “Don’t show again” messages)
- Implemented Undo / Redo actions on all Group Effects parameters (2.12.1)
- Added more than 20 new built-in HeavyM presets for Groups (2.12.1)
- Most parameters now support float values instead of integers only (when possible), with a precision up to two decimals (2.12.1)
- Improved the performances of Audio Analysis (2.12.1)
- Keyboard Controls assignments are not triggered anymore when you are simply trying to edit the value of a parameter in a spinbox (2.12.1)
- Added feedback to the OSC message “/sources/[n]/medias/[n]/trigger” (2.12.1)
- Changed the conditions of the Random function a bit, in order to limit the possibility of multiple LFOs with high speeds at the same time (2.12.1)
- Folder names are taken into account for alphabetical sorting in “Manage Presets” windows (2.12.1)
- After applying a preset, the settings window of a shader now stays open (2.12.1)
- The Welcome Window is now included in the “Reset all warnings & tips” function (2.12.1)
- Updated the in-app tutorial to include Group Effects presets (2.12.1)
Let us know what you think!
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Well, what a list!
Congratulations Team in putting this together. Many options cover issues I've had, so Thank You.
Sure you will get good feedback to this and a stable release soon.
Thanks.
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