Loading complete event audio use 100% CPU for minutes with almost no NVMe SSD drive usage
It' not a blocking problem but wanted to singal due maybe some improvement can be implemented.
Due the fact it's not possible to pause and restart the play of audio associated with a sequence, I have created a wav file with all the event 65 different audio tracks, resulting in a 3h, 2GB file.
Loading the project this result in the Ryzen 2600X 6c CPU going 100% for several minutes, with the NVMe drive (rated at >3000 MB/sec sequential read) where the audio file is loaded barely working.
Here a small example of the loading time, I don't know if ths is in fact due to Windows 10 wmv mangement, but tought worth letting know.
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Hi Davide,
Thanks for reporting. If you could transfer the audio file and info to tech support so that we can check it out that's be great.
Have a nice day,
Léa
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I have submitted the file, a test I haven't done is enabling hw acceleration, not sure if this will make any difference but hesitant to test due all will re-loaded and fearing some problem with the project, with so short time lasting to complete the event setting.
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I have tested enabling hw acceleration: didn't changed anything
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Ok thanks for letting us know.
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