Shaders Library
In V2, as in v1.x the Shaders Library (Windows) is located at Documents/HeavyM/ShadersLibrary. As this is local and unmodifiable all shaders added have to reside on the local drive. I, as many others may do, hold all 'assets' (Pics, Video, Shaders etc) on a separate hard drive so local OS space is preserved.
Is there a configuration option for this, and if not??, it is badly needed.
Best regards and well done on V2 release.
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Official comment
Hello,
There's no option to do this at the moment. We've noted your suggestion and we'll keep following this discussion if other users have inputs on the subject!
Thanks for your interest and your support :)
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Hi BenBen,
you can use Link Shell Extension - Schinagl (Windows) to create a symlink to a path on the external drive.
Backup the folder Documents/HeavyM/ShadersLibrary.
Delete your "Documents/HeavyM/ShadersLibrary", go to your folder with all the shaders and right click "pick link source", then back to your folder "Documents/HeavyM", right click "drop as symlink".
Rename the symlink to ShadersLibrary. Voila now your library is linked.
Best Regards
I doing this all the time because all my libraries are on a external drive.
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