Shader Support
I had .frag shaders for HM V1 and notice that they do not now show in HM V2. Are they supported, and if not is there a way to 'translate' them for .fs format?
Great work adding OSC, shame NDI is so expensive though :(
Best regards,
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Official comment
Hello Clive,
You're totally right, the supported shader format is no longer .frag but .sf in HeavyM 2. We are currently working on an article that will help you with this.
In the meantime, here are several solutions:
- you can automatically convert your Shadertoy shaders to ISF format using this tool (in Beta)
- if you are a Mac user, you can use the ISF Editor software and its "Import from GLSL Sandbox" and "Import from Shadertoy" features. A Beta version for Windows is also available
- You can also convert your shaders manually with this detailed tutorial
Hope this helps! Please let us know if you have more questions :)
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