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The top toolbar
The top part of the HeavyM interface contains the menu bar and the top toolbar. That's where you'll find most of the features that will help you create and manage the settings of your mapping. T...
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I can't register my license in HeavyM.
Note: from version 2.5.0, there are two different installers, one for the Demo and one for Live/Pro offers. Download the latest Demo, or get your version from the license manager if you already own...
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Where can I find all the downloadable versions of HeavyM?
If you have a license, you’ll find the latest version of HeavyM to download in your license manager. Otherwise, you can get an access to the latest version in Demo edition by following this link. F...
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Automating project startup and updating remotely [⭐ Pro+]
⭐ This article revolves around a Pro+ feature. It's sometimes easier to automate startup tasks instead of having to do them manually everytime, for instance in the case of permanent video installat...
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OSC API [⭐ Pro]
⭐ This article revolves around a Pro feature. In addition to the possibility to assign your own OSC adresses with the Learning Mode, you can use the default OSC address that are already in place. E...
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Module 2: the Timeline [⭐ Pro]
⭐ This article revolves around a Pro feature. The Timeline is a Sequencer module that allows you to program a chain of actions at specific times. The playback of sequences can thus be automated. Th...
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Using the Slice Selector to crop the input of a player
In another tutorial, you've learned how to display a media in a Player and how to clip it to Faces. While masking is a useful tool if you need fancy shapes, in that case the Player still fits the f...
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Blending displays seamlessly with the Edge Blending module [⭐ Pro]
⭐ This article revolves around a Pro feature. In "Configuring an advanced projection setup with multiple displays", you've learned how to arrange the Output Setup in HeavyM in order to send areas o...
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Using the Center to control the perspective of effects
The Center is the + point that you see when you select a face. It can be used as the origin point in many Group effects and helps you add perspective to your mapping. What's the point? The Center...
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Drawing and editing Players
Players are the areas where you can add a source of external content. As of HeavyM 2.3, players can support these categories of medias: photos, videos, GIFs, Webcam streams, Syphon/Spout streams, N...