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The Mapping panels
Located on the left of the interface, the mapping panels contain everything related to the geometry, transformation and organization of your shapes. The Layers list Every time you add an object ...
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I can’t launch HeavyM or a projection window.
Please first check if: your computer fits the system requirements ; HeavyM is running on the dedicated graphics card ; your graphics card drivers are up to date! ⚠️ If you are on a Windows comput...
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How do I open a projection? Can I preview my work without a video projector?
By default, a background preview is displayed in the Canvas so that you can preview your work directly inside the mapping shapes. You can disable it in View → Show Preview. You also have the option...
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Shape manipulation & transformations
In the previous articles of the "Creating Shapes" section, you've learned how to draw and edit the geometry of the three different kinds of shapes: Faces, Players & Masks. Here, we'll present basic...
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Controlling the playback of medias
Whether you intend to fully automate your project, or play it by ear in a live setting, there are many settings that can help you control the playback of multimedia content in HeavyM. Know that the...
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The Content & Master Shaders panels
Located on the right of the interface, the Content panels contain all the content you can include in your mapping shapes, whether it is built-in or external content. Just below, the Master Shaders ...
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Group effects glossary
This glossary aims to present all the effects type you can find in the Group Effects panel. Effects are organized in tabs in the panel and for the purpose of clarity in this article we've also sep...
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My interface looks weird, everything is too small/too big on my Windows device.
If you are using HeavyM on a device with a high-DPI / 4K display, you might experience issues with the appearance of the interface, making it difficult to use. To fix this, here are a few workaroun...
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The Sequencer
In HeavyM, you can divide your projects in Sequences. They are like scenes in your mapping that allow you to create variety in your project. In each sequence, you are able to add different effects,...
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Controlling HeavyM via DMX / Art-Net [⭐ Pro]
⭐ This article revolves around a Pro feature. DMX is a standard that is commonly used in stage lighting environments, to communicate between controllers (like a lighting desk or software) and light...