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My interface looks weird, everything is too small/too big on my Windows device.
If you are using HeavyM on a device with a high-DPI / 4K display, you might experience issues with the appearance of the interface, making it difficult to use. To fix this, here are a few workaroun...
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The Sequencer
In HeavyM, you can divide your projects in Sequences. They are like scenes in your mapping that allow you to create variety in your project. In each sequence, you are able to add different effects,...
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Controlling HeavyM via DMX / Art-Net [⭐ Pro]
⭐ This article revolves around a Pro feature. DMX is a standard that is commonly used in stage lighting environments, to communicate between controllers (like a lighting desk or software) and light...
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Audio & tempo reactivity
You'll find the Tempo and Audio Analysis module in the Sequencer, at the bottom of the interface. The tempo To make your mapping more lively, you can animate your effects on the beat. This can be ...
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Using Maps to create multiple drawings
In other articles of this chapter, you've learned how to draw shapes and what they are used for. We've focused on creating one set of shapes, but what about when you have multiple sequences? You mi...
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Adding effects on players
There are multiple ways to add effects on top of the content you display in players. You can combine them with group effects in faces for example, to overlay geometric patterns on top of your video...
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I’m having performance / video playback issues.
HeavyM can be very resource-intensive, here are a few tips to help you make sure you’ll get the best performance out of it: Make sure HeavyM is running on the 3D graphics card and that its driver...
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Applying 3D textures on shapes
Although HeavyM is still a 2D software, Shapes have been enhanced with a new geometric property: 3D Texture. A Material can be applied to a shape as if it were a physical object with its rendering ...
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Use case: using the Timeline to prepare a show timed on an audio track [⭐ Pro]
⭐ This article revolves around a Pro feature. In other Sequencer articles, we've tried to explain the operation of the different modules. But you might feel that these rely too much on technical de...
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Use case: using Audio Analysis to prepare a precise audio-reactive show [⭐ Pro]
⭐ This article revolves around a Pro feature. This article is part of the "Use case" series, designed to offer practical demonstrations of HeavyM. It aims to help you understand the software and...