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  • Blending displays seamlessly with the Edge Blending module [⭐ Pro]

    ⭐ This article revolves around a Pro feature. In "Configuring an advanced projection setup with multiple displays", you've learned how to arrange the Output Setup in HeavyM in order to send areas o...

  • Using the Center to control the perspective of effects

    The Center is the + point that you see when you select a face. It can be used as the origin point in many Group effects and helps you add perspective to your mapping.   What's the point? The Center...

  • Drawing and editing Players

    Players are the areas where you can add a source of external content. As of HeavyM 2.3, players can support these categories of medias: photos, videos, GIFs, Webcam streams, Syphon/Spout streams, N...

  • The Mapping panels

    Located on the left of the interface, the mapping panels contain everything related to the geometry, transformation and organization of your shapes.   The Layers list Every time you add an object ...

  • I can’t launch HeavyM or a projection window.

    Please first check if: your computer fits the system requirements ; HeavyM is running on the dedicated graphics card ; your graphics card drivers are up to date! ⚠️ If you are on a Windows comput...

  • How do I open a projection? Can I preview my work without a video projector?

    By default, a background preview is displayed in the Canvas so that you can preview your work directly inside the mapping shapes. You can disable it in View → Show Preview. You also have the option...

  • Shape manipulation & transformations

    In the previous articles of the "Creating Shapes" section, you've learned how to draw and edit the geometry of the three different kinds of shapes: Faces, Players & Masks. Here, we'll present basic...

  • Controlling the playback of medias

    Whether you intend to fully automate your project, or play it by ear in a live setting, there are many settings that can help you control the playback of multimedia content in HeavyM. Know that the...

  • The Content & Master Shaders panels

    Located on the right of the interface, the Content panels contain all the content you can include in your mapping shapes, whether it is built-in or external content. Just below, the Master Shaders ...

  • Group effects glossary

    This glossary aims to present all the effects type you can find in the Group Effects panel. Effects are organized in tabs in the panel and for the purpose of clarity in this article we've also sep...