Skip to main content
User Help Center
English (US)
Français
HeavyM Website
Contact the support
HeavyM
Tutorials
Tutorials
Learn the basics of HeavyM or sharpen your skills with our online documentation.
Installation & Configuration
Installing HeavyM & Registering a License
Moving your HeavyM license to a new computer
Computer display configuration
Automating project startup and updating remotely [⭐ Pro+]
The Interface
Overview & Navigation
The work area
The top toolbar
The Mapping panels
The Content panels
The Sequencer
Canvas & Output Setup
Setting up the Canvas and launching a projection
Configuring an advanced projection setup with multiple displays
Distorting the Output with the Warping module
Blending displays seamlessly with the Edge Blending module [⭐ Pro]
Creating Shapes
What are Shapes?
Drawing and editing Faces
Drawing and editing Masks
Drawing and editing Players
Shape manipulation & transformations
Using Maps to create multiple drawings
The Creative Tools
The Magnet
The Background Image
The Cursor
Managing Group Effects
Adding Group effects in Faces
Effect parameters & LFOs
Getting creative: playing with Group Effects & Shaders and building a personal library
Using the Center to control the perspective of effects
Group effects glossary
Managing Group Properties
Overview of group properties & options
Mixing groups with blend modes
Managing Multimedia Content
Adding and displaying multimedia content
Using the Slice Selector to crop the input of a player
Controlling the playback of medias
Adding effects on players
The Sequencer
Module 1: the Sequences
Module 2: the Timeline [⭐ Pro]
Audio & tempo reactivity
Use case: using the Timeline to prepare a show timed on an audio track [⭐ Pro]
Use case: using Audio Analysis to prepare a precise audio-reactive show [⭐ Pro]
Master Shaders
Adding master effects on the rendering
Controlling HeavyM Remotely
Controlling HeavyM with a Keyboard
Controlling HeavyM with a MIDI device
Controlling HeavyM with a mobile or tablet via OSC [⭐ Pro]
OSC API [⭐ Pro]
Controlling HeavyM via DMX / Art-Net [⭐ Pro]
Connecting with Other Apps
Using NDI to share textures between apps over the network [⭐ Pro]
Using Spout or Syphon to share textures between apps
Playing in time with Ableton Link
Save & Export
Collect & Save and file handling
Exporting a project as a video file [⭐ Pro+]
Menus & Glossary
Menus
Troubleshooting
Making sure an app runs on the 3D graphics card
Running in Balanced performance mode on Intel integrated graphics
Display on HighDPI / 4K screens on Windows